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Title:
PERSPECTIVES OF TENTH GRADE LEARNERS ON GAMIFICATION AS TOOL FOR LEARNING PATTERNS AND ALGEBRA

Authors:
Mariano D. Gillo

Abstract:
This study explored the tenth-grade learners' perspectives on using Gamification as a teacher's strategy in learning Patterns and Algebra. Utilizing the single case study design, 40 junior high school students were purposively chosen as respondents. Data were obtained through an interview series and analyzed through the lens of Braun and Clarke's six-phase data analysis framework. Thematically analyzed data revealed that Gamification, when utilized as a tool for learning this subject's content knowledge, is perceived by the learners to contribute to making learning fun or enjoyable. The students claimed to be motivated, interested, and engaged because learning becomes experiential. With these, it is thus imperative for teachers to use this strategy

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