|
Title: PERSPECTIVES OF TENTH GRADE LEARNERS ON GAMIFICATION AS TOOL
FOR LEARNING PATTERNS AND ALGEBRA |
Authors: Mariano D. Gillo |
Abstract: This study explored the tenth-grade learners' perspectives on using Gamification as a teacher's
strategy in learning Patterns and Algebra. Utilizing the single case study design, 40 junior high
school students were purposively chosen as respondents. Data were obtained through an interview
series and analyzed through the lens of Braun and Clarke's six-phase data analysis framework.
Thematically analyzed data revealed that Gamification, when utilized as a tool for learning this
subject's content knowledge, is perceived by the learners to contribute to making learning fun or
enjoyable. The students claimed to be motivated, interested, and engaged because learning
becomes experiential. With these, it is thus imperative for teachers to use this strategy |
PDF Download |
|
|