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Title:
EFFORTS TO IMPROVE LEARNING MOTIVATION THROUGH THE USE OF QUIZIZZ IN 6th GRADE STUDENTS OF TIRTOADI STATE ELEMENTARY SCHOOL

Authors:
Nur Taufik and Suyatno ,Indonesia

Abstract:
The Millennial Era promises various facilities, including in learning. But the facts show that the use of electronic devices in the form of devices is increasingly worried in students. Most of them use devices as entertainment tools just like playing games. This study aims to increase the student motivation through the introduction of Quizizz Games to students. This research is a class act. The teacher utilizes learning media in the form of Quizizz Games using the site https://Quizizz.com. Through this site the teacher gives questions in accordance with the material being taught. The results obtained turned out that 93% of students want to use Quizizz as their learning media. The reason given by students is because they feel happy when working on Quizizz given by the teacher. The impact of using Quizizz also affects the improvement of student achievement where before using Quizizz the average value of the results of the practice test is 57.90 while after using Quizizz the average value of students is 62.56. The results of this study recommend the importance of using learning technology that contains the element of "learning while playing" to elementary school age children

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