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Title: EFFORTS TO IMPROVE LEARNING MOTIVATION THROUGH THE USE OF
QUIZIZZ IN 6th GRADE STUDENTS OF TIRTOADI STATE ELEMENTARY
SCHOOL |
Authors: Nur Taufik and Suyatno ,Indonesia |
Abstract: The Millennial Era promises various facilities, including in learning. But the facts show that the
use of electronic devices in the form of devices is increasingly worried in students. Most of them
use devices as entertainment tools just like playing games. This study aims to increase the
student motivation through the introduction of Quizizz Games to students. This research is a
class act. The teacher utilizes learning media in the form of Quizizz Games using the site
https://Quizizz.com. Through this site the teacher gives questions in accordance with the material
being taught. The results obtained turned out that 93% of students want to use Quizizz as their
learning media. The reason given by students is because they feel happy when working on
Quizizz given by the teacher. The impact of using Quizizz also affects the improvement of
student achievement where before using Quizizz the average value of the results of the practice
test is 57.90 while after using Quizizz the average value of students is 62.56. The results of this
study recommend the importance of using learning technology that contains the element of
"learning while playing" to elementary school age children |
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